3/31/2024 0 Comments Steam freedom planet torqueTorque is added as a playable character. Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used. Torque's Continue screen is now functional, albeit without a sprite for him yet. Torque now properly sits down on benches. When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion. Achievements would loop indefinitely under certain conditions. Dragon Valley's score tally now properly activates if you somehow skip the end boss In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state Torque weapons that are affected by gravity weren't colliding with jump-through platforms Torque's drowning animation works properly now Torque's HUD lingered in the cutscene after Battle Glacier's boss Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open. Patched up all the holes in the ceiling in Trap Hideout. The player now regenerates life during the Battle Glacier schmup on Easy and Casual. Torque regains his hover if his energy meter fills up completely while still falling. Torque's dash no longer depletes his energy meter, and his hover lasts longer. Earth Bomb hit frequency: 5 frames -> 10 frames Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout. (Right-click the game in your library, go to Properties -> BETAS, then select "beta" from the dropdown list.) ![]() This build is available through the Beta branch. Refer to the Known Issues section before reporting bugs. I'm not sure if save files from the main version of the game will transfer over, but in any case, you should be able to play around with him right away since I unlocked all of his current content in Time Attack. Additionally, a few of his stages are locked out for now since I'm not 100% happy with them yet. Torque is only playable in Time Attack right now, but he is available from the start. MP2 was not available for the holidays to port this to Chowdren, so the beta will have to be PC exclusive for now. This one isn't a speedrun, so expect a lot of screw-ups, stupidity, and even a death (technically).Alright, so, I think Torque is in a good enough state to be tested. Otherwise the stage works just fine, though Torque's hover jets don't cooperate with the dandelion seeds as you'll see. I figured i'd check it out while I have a chance this likely won't be the same stage he plays or if it is it will undergo some revisions. "The 1.21.2 beta patch was released today, (technically yesterday) and Jade Creek was mistakenly unlocked for Torque. This one isn't a speedrun, so expect a lot of screw-ups, stupidity, and even a death (technically). Lastly, the results screen is very bugged the UI does not disappear and the time is displayed incorrectly though the time is saved and displays properly in the Time Attack menu. ![]() According to Seraphna, Serpentine will most likely be the stage mid-boss in place of Neera. Torque fights the Absolution as the boss at the end of this stage instead of Serpentine, which currently uses the same pattern as the fight in Battle Glacier. With well aimed Metal Flyers you can damage and defeat her before she can put her shield on. Neera's fight is actually broken since Torque cannot damage Neera once she has a shield active. First, he's not supposed to fight Neera but he does in this version even though he shouldn't have to (he's not a fugitive). There's a few interesting things about this stage as Torque. ![]() The 1.21.2 beta patch was released today, (technically yesterday) and Jade Creek was mistakenly unlocked for Torque.
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