3/31/2024 0 Comments Valve index playspace mover![]() Waited a lonng time, after reading about framerate and other techniques to reduce motion sickness. Maybe the base stations arent properly fixed and are wiggly or womething, or some reflection that sometimes interferes, fpsvr should be essential software for everyone, so im guessing performance was at least a bit analized to see if the cpu/gpu where struggling or fps being cut in half.Īlso with the hmdtest app i figured out my "real" IPD as it has a visual test and kept what looked clearer instead of using the # the optician gave me. Maybe you need a headset with a lower fov (any other than pimax or index or pro2) where the binocular overlap is bigger.īut thats an idea. Like, for example, i can tolerate playing most games at 45fps, do flips, "be" in 0g, but still cant handle smooth turning even at 120fps. Ive seen people really affected by the weirdest "variable". So anyways, maybe that has something to do with it. Turns out you get the bigger fov because the center overlapping is reduced significantly. But after using hmdtest, i confirmed i had like 40% more fov on the index. What i can think of, when i went from ogvive to Index, i noticed the edges of the screen way more on the index. Imperfect tracking and low resolution lolīest tracking you can get and at least better res than the rift, but whatever. Do not push yourself, and you'll get there. Some are lucky and get near full 'VR legs' after a few days of on-off practice, for others it takes weeks. If you even begin feeling queasy in a sliding game, stop immediately and come back later: Doing otherwise will only make the recovery period longer and less pleasant. I don't think this is what you're referring to, but if it happens it's important to remember you can not push through it. For almost everyone the effect of your eyes telling you you are moving while your inner ear doesn't is a sickening experience, one you build up a tolerance for with time. The other is when using sliding movement or 'natural locomotion' as some call it.A bump from double-digit fps to 120fps fixes this I've never known someone so sensitive they've needed to go all the way to 144fps, but I bet they exist. Because the virtual cameras are moving 1:1 with your real eyes there should be nothing else telling your brain that something is off. A low framerate is the usual culprit here. If it happens in games when you stand still / only use teleportation, you may be very sensitive to vision not matching movement.Others have pointed these out individually so to sum up, there are two things which cause 'VR sickness': Please check the wiki and our troubleshooting guide.Please browse the subreddit for common questions & check the wiki.We don't allow political discussion or sub-reddit drama.No impersonation, claiming to have "insider knowledge", or posting intentional misinformation.We don't allow memes, or URL shorteners.Self-promotion is allowed for game developers and YouTube personalities, please read further below.No buying, selling, begging, giveaways or crowd-funding.Low effort posts that are not allowed include shipment notification, arrival and unboxing photos. Posts must be on-topic and relevant to Valve Index. Posts must be about or related to the Valve Index and must not be low effort.Discussion and debate is encouraged but name-calling and/or harassment will not be tolerated.
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